
RecentRecent reviews—
EnglishEnglish reviewsMostly Positive (2,170)
Cost · guessCost to make · guesstimate
$6.6M–$87M USD
Earnings · guessSteam earnings · guesstimate
$1.1M–$6M USD
Guesstimates in USD, not publisher books or Valve data. Do not use them for investing, deals, taxes, or reporting.
How this guesstimate is made
Cost to make. Modeled as 25–90 people over 2.5–5.5 years at a loaded $105k–$175k USD per person-year. Development only, not marketing. Not a published budget.
Steam earnings. Steam earnings in USD from ~68k–170k copies × a mix of US list and sale price. US list was not sampled yet, so a typical USD list for this studio scale was used.
Development time guesstimate: 2.5–5.5 years. Confidence: medium. Time uses studio scale or a published figure. Cost to make is headcount × production years × a loaded USD cost per person-year, or a filing/interview number when one is on file. Steam earnings (USD) are reviews × a copies-per-review band × a mix of US list and sale price. These are independent algorithmic estimates from public data — not factual, not publisher books, not Valve.
Players
Exact in-game count from Steam’s public player API. The 24h change is versus PCGDB’s sample from about a day ago.
WaitingWaiting for first sample · every 60s
All sampled timeSep 20, 12:38 AM – 11:38 PM
Drag to zoom · hatched region is future
WARDOGS Playtest
In-game now
0
−2 vs 24h
24h peak
197,231
All-timeAll-time sampled peak
197,231
No store description sampled yet.
Regional prices
Historical low for US: —
No regional prices sampled yet.
Price history starts at the first sample. Steam does not publish a public price archive.
Region-locked SKUs
Steam news
- No public Steam news sampled for this app.
Editions and DLC
Extra store packages and DLC from Steam’s last snapshot. DLC opens on PCGDB. A package that is not its own app opens on Steam.
Looking up store packages…