New this week, the new-games chart, and embeds are ordered by the Steam store release date, newest first. Coming soon titles stay out.
A title that is not on the live player poll says so. Opening that page takes one sample, and the count stays until someone looks again. Searching for the title still puts it on the poll.
Get the app shows the Android screens. The iPhone screens are not drawn there.
An open game page takes a fresh in-game sample while you are looking at it. Every minute is shown only when that count is actually that new. When leftover Steam samples this hour are tight, the page says the slower pace and Busy instead of every minute.
The iPhone app is the catalog, not a frame of the website. Home, Find, and Settings. Pins, look, Show 18+, and a pasted public Steam profile stay on the phone. A title shows its player chart, the current price, and the in-game count.
The Android app opens on titles saved on that phone. Find adds one. A title card shows in-game now, the 24h peak, price, and the sampled low. Look and 18+ stay on the device. The website is in Settings.
Phone alerts, if you turn them on, fire on the device when a watched player count or price crosses the line you set. There is no account. Nothing about that phone is stored on LudoDB servers.
A shipped game no longer stays on Need more reviews when Steam already has reviews. Totals are read again for titles people are playing, hottest first, about once a day once the earnings range can be shown.
A title still short of 20 reviews is checked again later the same day. A game with nobody in-game keeps the review total from when it was added.
Sampling one title no longer pauses in-game counts for the rest of the catalog. Player charts keep filling while that pass runs.
When Steam reports zero players on a title that just had a large count, that sample is dropped. The chart keeps the last real count instead of going blank for hours. A quiet title can still record a real zero.